@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
18 lines (17 loc) • 830 B
TypeScript
import { TypedPostNode, TypedPostNodeContext } from './_Base';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { EffectPass } from 'postprocessing';
declare class NoisePostParamsConfig extends NodeParamsConfig {
/** @param effect strength */
strength: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
/** @param premultiply */
premultiply: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
}
export declare class NoisePostNode extends TypedPostNode<EffectPass, NoisePostParamsConfig> {
paramsConfig: NoisePostParamsConfig;
static type(): string;
private _rendererSize;
createPass(context: TypedPostNodeContext): EffectPass;
updatePass(pass: EffectPass): void;
}
export {};