@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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TypeScript
/**
* applies a LUT
*
*
*/
import { TypedPostNode, TypedPostNodeContext } from './_Base';
import { EffectPass } from 'postprocessing';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
declare class LutPostParamsConfig extends NodeParamsConfig {
/** @param texture */
texture: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.NODE_PATH>;
/** @param effect opacity */
opacity: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
/** @param render mode */
blendFunction: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>;
}
export declare class LutPostNode extends TypedPostNode<EffectPass, LutPostParamsConfig> {
paramsConfig: LutPostParamsConfig;
static type(): string;
createPass(context: TypedPostNodeContext): EffectPass[];
updatePass(pass: EffectPass): Promise<void>;
private _fetchTexture;
}
export {};