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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { TypedPostNode, TypedPostNodeContext } from './_Base'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; import { GodraysPass } from './utils/GodRaysVolumetric/GodRaysPass'; declare class GodRaysVolumetricPostParamsConfig extends NodeParamsConfig { /** @param light type */ lightType: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>; /** @param light to emit godrays from. Note that while the mask can resolve multiple objects, only the first light will be used */ lightMask: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>; /** @param color */ color: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.COLOR>; /** @param density */ density: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; /** @param maxDensity */ maxDensity: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; /** @param distanceAttenuation */ distanceAttenuation: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; /** @param edgeStrength */ edgeStrength: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>; /** @param edgeRadius */ edgeRadius: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>; } export declare class GodRaysVolumetricPostNode extends TypedPostNode<GodraysPass, GodRaysVolumetricPostParamsConfig> { paramsConfig: GodRaysVolumetricPostParamsConfig; static type(): string; private _rendererSize; createPass(context: TypedPostNodeContext): GodraysPass; updatePass(pass: GodraysPass): void; private _tmpLightSource; } export {};