@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
31 lines (30 loc) • 1.9 kB
TypeScript
import { TypedPostNode, TypedPostNodeContext } from './_Base';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { GodraysPass } from './utils/GodRaysVolumetric/GodRaysPass';
declare class GodRaysVolumetricPostParamsConfig extends NodeParamsConfig {
/** @param light type */
lightType: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>;
/** @param light to emit godrays from. Note that while the mask can resolve multiple objects, only the first light will be used */
lightMask: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>;
/** @param color */
color: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.COLOR>;
/** @param density */
density: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
/** @param maxDensity */
maxDensity: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
/** @param distanceAttenuation */
distanceAttenuation: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
/** @param edgeStrength */
edgeStrength: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>;
/** @param edgeRadius */
edgeRadius: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>;
}
export declare class GodRaysVolumetricPostNode extends TypedPostNode<GodraysPass, GodRaysVolumetricPostParamsConfig> {
paramsConfig: GodRaysVolumetricPostParamsConfig;
static type(): string;
private _rendererSize;
createPass(context: TypedPostNodeContext): GodraysPass;
updatePass(pass: GodraysPass): void;
private _tmpLightSource;
}
export {};