@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
36 lines (35 loc) • 2.21 kB
TypeScript
import { TypedPostNode, TypedPostNodeContext } from './_Base';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { EffectPass } from 'postprocessing';
declare class GodRaysPostParamsConfig extends NodeParamsConfig {
/** @param objects to emit godrays from. Note that while the mask can resolve multiple objects, only the first mesh or points will be used */
objectMask: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>;
/** @param samples */
samples: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>;
/** @param density */
density: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
/** @param decay */
decay: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
/** @param weight */
weight: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
/** @param exposure */
exposure: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
/** @param blur */
blur: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
/** @param kernel size */
kernelSize: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>;
/** @param resolutionScale */
resolutionScale: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
/** @param effect opacity */
opacity: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
/** @param render mode */
blendFunction: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>;
}
export declare class GodRaysPostNode extends TypedPostNode<EffectPass, GodRaysPostParamsConfig> {
paramsConfig: GodRaysPostParamsConfig;
static type(): string;
private _rendererSize;
createPass(context: TypedPostNodeContext): EffectPass;
updatePass(pass: EffectPass): void;
}
export {};