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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { TypedPostNode, TypedPostNodeContext } from './_Base'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; import { EffectPass } from 'postprocessing'; import { MenuNumericParamOptions } from '../../params/utils/OptionsController'; export declare const GLITCH_MODE_MENU_OPTIONS: MenuNumericParamOptions; declare class GlitchPostParamsConfig extends NodeParamsConfig { texture: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.NODE_PATH>; /** @param mode */ mode: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>; minDelay: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; maxDelay: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; minDuration: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; maxDuration: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; minStrength: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; maxStrength: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; /** @param columns */ columns: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>; /** @param ratio */ ratio: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; /** @param blend function */ blendFunction: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>; /** @param if true, the offset parameter will be updated on each render to reflect the intensity of the glitch. This can be used to drive other effects with it */ updateOffset: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; offset: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR2>; } export declare class GlitchPostNode extends TypedPostNode<EffectPass, GlitchPostParamsConfig> { paramsConfig: GlitchPostParamsConfig; static type(): string; private _rendererSize; createPass(context: TypedPostNodeContext): EffectPass; updatePass(pass: EffectPass): Promise<void>; private _fetchTexture; private _lastEffect; private _lastViewer; private _offsetArray; private _onTickCallbackName; private _updateOnTickCallback; private _onRenderBound; private _onRender; } export {};