@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
75 lines (74 loc) • 2.43 kB
JavaScript
;
import { TypedPostNode } from "./_Base";
import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig";
import { EffectPass } from "postprocessing";
import { rangeWithEnd, arrayCompact } from "../../../core/ArrayUtils";
import { NodeEvent } from "../../poly/NodeEvent";
import { PostType } from "../../poly/registers/nodes/types/Post";
const POSSIBLE_COMBINED_PASSES_COUNT = 5;
export const RANGE = rangeWithEnd(POSSIBLE_COMBINED_PASSES_COUNT);
const DEFAULT_INPUTS_COUNT = POSSIBLE_COMBINED_PASSES_COUNT + 1;
class EffectPassPostParamsConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
/** @param number of inputs that this node can merge geometries from */
this.inputsCount = ParamConfig.INTEGER(DEFAULT_INPUTS_COUNT, {
range: [1, 32],
rangeLocked: [true, false],
callback: (node) => {
EffectPassPostNode.PARAM_CALLBACK_setInputsCount(node);
}
});
}
}
const ParamsConfig = new EffectPassPostParamsConfig();
export class EffectPassPostNode extends TypedPostNode {
constructor() {
super(...arguments);
this.paramsConfig = ParamsConfig;
}
static type() {
return PostType.EFFECT_PASS;
}
initializeNode() {
super.initializeNode();
this.io.inputs.setCount(DEFAULT_INPUTS_COUNT);
this.params.onParamsCreated("update inputs", () => {
this._callbackUpdateInputsCount();
});
}
_setupComposerIfActive(context) {
const inputIndices = RANGE.map((i) => i + 1);
const passesToCombine = [];
arrayCompact(
inputIndices.map((index) => {
const input = this.io.inputs.input(index);
if (input) {
if (!input.flags.bypass.active()) {
return input.createPassForContext(context);
}
}
}),
passesToCombine
).flat();
const effectLists = [];
arrayCompact(
passesToCombine.map((pass2) => {
return pass2.effects;
}),
effectLists
);
const effects = effectLists.flat();
const pass = new EffectPass(context.camera, ...effects);
context.composerController.addPassByNodeInBuildPassesProcess(this, pass, context.composer);
}
updatePass(pass) {
}
_callbackUpdateInputsCount() {
this.io.inputs.setCount(1, this.pv.inputsCount);
this.emit(NodeEvent.INPUTS_UPDATED);
}
static PARAM_CALLBACK_setInputsCount(node) {
node._callbackUpdateInputsCount();
}
}