@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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TypeScript
/**
* Adds an effect pass, which can combine multiples passes into 1.
*
*
*/
import { TypedPostNode, TypedPostNodeContext } from './_Base';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { EffectPass } from 'postprocessing';
import { PostType } from '../../poly/registers/nodes/types/Post';
export declare const RANGE: number[];
declare class EffectPassPostParamsConfig extends NodeParamsConfig {
/** @param number of inputs that this node can merge geometries from */
inputsCount: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>;
}
export declare class EffectPassPostNode extends TypedPostNode<EffectPass, EffectPassPostParamsConfig> {
paramsConfig: EffectPassPostParamsConfig;
static type(): PostType;
initializeNode(): void;
_setupComposerIfActive(context: TypedPostNodeContext): void;
updatePass(pass: EffectPass): void;
private _callbackUpdateInputsCount;
static PARAM_CALLBACK_setInputsCount(node: EffectPassPostNode): void;
}
export {};