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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Adds a depth of field effect * * */ import { TypedPostNode, TypedPostNodeContext } from './_Base'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; import { EffectPass } from 'postprocessing'; declare class DepthOfFieldPostParamsConfig extends NodeParamsConfig { depthOfField: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FOLDER>; /** @param focalDepth */ focusDistance: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; /** @param focalDepth */ focusRange: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; /** @param bokeh scale */ bokehScale: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; vignette: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FOLDER>; /** @param vignetting */ vignetting: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; /** @param vignette technique */ vignettingTechnique: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>; /** @param vignette darkness */ vignetteDarkness: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; /** @param vignette offset */ vignetteOffset: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; debug: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FOLDER>; /** @param render mode */ renderMode: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>; } export declare class DepthOfFieldPostNode extends TypedPostNode<EffectPass, DepthOfFieldPostParamsConfig> { paramsConfig: DepthOfFieldPostParamsConfig; static type(): string; createPass(context: TypedPostNodeContext): EffectPass; updatePass(pass: EffectPass): void; private _updateSmaaPass; private _updateDOFPass; } export {};