@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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TypeScript
/**
* Adds a brightness/contrast
*
*
*/
import { TypedPostNode, TypedPostNodeContext } from './_Base';
import { EffectPass } from 'postprocessing';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
declare class BrightnessContrastPostParamsConfig extends NodeParamsConfig {
/** @param brightness */
brightness: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
/** @param contrast */
contrast: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
/** @param effect opacity */
opacity: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
/** @param render mode */
blendFunction: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>;
}
export declare class BrightnessContrastPostNode extends TypedPostNode<EffectPass, BrightnessContrastPostParamsConfig> {
paramsConfig: BrightnessContrastPostParamsConfig;
static type(): string;
createPass(context: TypedPostNodeContext): EffectPass;
updatePass(pass: EffectPass): void;
}
export {};