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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { NodeContext } from "../../../../poly/NodeContext"; import { RopType } from "../../../../poly/registers/nodes/types/Rop"; import { ParamConfig } from "../../../utils/params/ParamsConfig"; import { ObjType } from "../../../../poly/registers/nodes/types/Obj"; export function CameraRenderParamConfig(Base) { return class Mixin extends Base { constructor() { super(...arguments); this.render = ParamConfig.FOLDER(); /** @param toggle on to override rendered scene */ this.setScene = ParamConfig.BOOLEAN(0); /** @param override rendered scene */ this.scene = ParamConfig.NODE_PATH("", { visibleIf: { setScene: 1 }, nodeSelection: { context: NodeContext.OBJ, types: [ObjType.SCENE] } }); /** @param toggle on to override the renderer */ this.setRenderer = ParamConfig.BOOLEAN(0); /** @param override renderer used */ this.renderer = ParamConfig.NODE_PATH("", { visibleIf: { setRenderer: 1 }, nodeSelection: { context: NodeContext.ROP, types: [RopType.WEBGL] }, dependentOnFoundNode: true }); /** @param toggle on to add a CSSRenderer to have html elements on top of the 3D objects */ this.setCSSRenderer = ParamConfig.BOOLEAN(0); /** @param add a css renderer */ this.CSSRenderer = ParamConfig.NODE_PATH("", { visibleIf: { setCSSRenderer: 1 }, nodeSelection: { context: NodeContext.ROP, types: [RopType.CSS2D, RopType.CSS3D] }, dependentOnFoundNode: true }); } }; }