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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { Constructor } from '../../../../../types/GlobalTypes'; export declare function CameraRenderParamConfig<TBase extends Constructor>(Base: TBase): { new (...args: any[]): { render: import("../../../utils/params/ParamsConfig").ParamTemplate<import("../../../../index_all").ParamType.FOLDER>; /** @param toggle on to override rendered scene */ setScene: import("../../../utils/params/ParamsConfig").ParamTemplate<import("../../../../index_all").ParamType.BOOLEAN>; /** @param override rendered scene */ scene: import("../../../utils/params/ParamsConfig").ParamTemplate<import("../../../../index_all").ParamType.NODE_PATH>; /** @param toggle on to override the renderer */ setRenderer: import("../../../utils/params/ParamsConfig").ParamTemplate<import("../../../../index_all").ParamType.BOOLEAN>; /** @param override renderer used */ renderer: import("../../../utils/params/ParamsConfig").ParamTemplate<import("../../../../index_all").ParamType.NODE_PATH>; /** @param toggle on to add a CSSRenderer to have html elements on top of the 3D objects */ setCSSRenderer: import("../../../utils/params/ParamsConfig").ParamTemplate<import("../../../../index_all").ParamType.BOOLEAN>; /** @param add a css renderer */ CSSRenderer: import("../../../utils/params/ParamsConfig").ParamTemplate<import("../../../../index_all").ParamType.NODE_PATH>; }; } & TBase;