@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
40 lines (39 loc) • 1.26 kB
JavaScript
;
import { NodeParamsConfig } from "../../utils/params/ParamsConfig";
import { TypedObjNode } from "../_Base";
import { TransformController } from "./TransformController";
class HierarchyParamsConfig extends NodeParamsConfig {
}
export class HierarchyObjNode extends TypedObjNode {
constructor() {
super(...arguments);
this.hierarchyController = new HierarchyController(this);
}
}
export class HierarchyController {
constructor(node) {
this.node = node;
}
initializeNode() {
this.node.io.inputs.setCount(0, 1);
this.node.io.inputs.setDependsOnInputs(false);
this.node.io.outputs.setHasOneOutput();
this.node.io.inputs.add_on_set_input_hook("on_input_updated:update_parent", () => {
this.on_input_updated();
});
}
static on_input_updated(node) {
const parent_object = node.root().getParentForNode(node);
if (node.transformController && parent_object) {
TransformController.update_node_transform_params_if_required(node, parent_object);
}
if (node.io.inputs.input(0) != null) {
node.root().addToParentTransform(node);
} else {
node.root().removeFromParentTransform(node);
}
}
on_input_updated() {
HierarchyController.on_input_updated(this.node);
}
}