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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { TypedObjNode } from './_Base'; import { Object3D, Group } from 'three'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; import { FlagsControllerD } from '../utils/FlagsController'; export declare abstract class TypedLightObjNode<L extends Object3D, K extends NodeParamsConfig> extends TypedObjNode<Group, K> { readonly flags: FlagsControllerD; readonly renderOrder: number; protected _light: L; get light(): L; protected abstract createLight(): L; protected _usedInScene: boolean; initializeBaseNode(): void; private _cook_main_without_inputs_when_dirty_bound; private _cook_main_without_inputs_when_dirty; protected set_object_name(): void; private _updateLightAttachment; cook(): Promise<void>; protected updateLightParams(): void | Promise<void>; protected updateShadowParams(): void; } export type BaseLightObjNodeType = TypedLightObjNode<Object3D, NodeParamsConfig>;