@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
35 lines (34 loc) • 1.3 kB
JavaScript
"use strict";
import { BaseLightTransformedObjNode } from "./_BaseLightTransformed";
import { TransformedParamConfig } from "./utils/TransformController";
import { NodeParamsConfig } from "../utils/params/ParamsConfig";
import { LightType } from "../../poly/registers/nodes/types/Light";
import { SpotLightParamConfig } from "../../../core/lights/SpotLight";
import { SpotLightSopOperation } from "../../operations/sop/SpotLight";
class SpotLightObjParamsConfig extends SpotLightParamConfig(TransformedParamConfig(NodeParamsConfig)) {
}
const ParamsConfig = new SpotLightObjParamsConfig();
export class SpotLightObjNode extends BaseLightTransformedObjNode {
constructor() {
super(...arguments);
this.paramsConfig = ParamsConfig;
}
static type() {
return LightType.SPOT;
}
_operation() {
return this.__operation__ = this.__operation__ || new SpotLightSopOperation(this._scene, this.states, this);
}
createLight() {
return this._operation().createLight(this.pv);
}
async updateLightParams() {
await this._operation().updateLightParams(this.light, this.pv);
}
updateShadowParams() {
this.light.updateParams(this.pv);
this.light.updateHelper();
this.light.updateVolumetric();
this._operation().updateShadowParams(this.light, this.pv);
}
}