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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Creates a spot light. * * */ import { BaseLightTransformedObjNode } from './_BaseLightTransformed'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; import { LightType } from '../../poly/registers/nodes/types/Light'; import { SpotLightContainer } from '../../../core/lights/SpotLight'; declare const SpotLightObjParamsConfig_base: { new (...args: any[]): { light: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FOLDER>; color: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.COLOR>; intensity: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; angle: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; penumbra: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; decay: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; distance: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; showHelper: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; helperSize: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; tmap: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; map: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.NODE_PATH>; name: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>; shadow: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FOLDER>; castShadow: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; shadowAutoUpdate: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; shadowUpdateOnNextRender: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; shadowRes: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR2>; shadowBias: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; shadowNear: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; shadowFar: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; shadowRadius: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; volumetric: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FOLDER>; tvolumetric: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; volAttenuation: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; volAnglePower: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; raymarching: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FOLDER>; raymarchingPenumbra: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; raymarchingShadowBiasAngle: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; raymarchingShadowBiasDistance: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; }; } & { new (...args: any[]): { transform: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FOLDER>; keepPosWhenParenting: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; rotationOrder: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>; t: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR3>; r: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR3>; s: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR3>; scale: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; matrixAutoUpdate: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; updateTransformFromObject: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BUTTON>; }; } & typeof NodeParamsConfig; declare class SpotLightObjParamsConfig extends SpotLightObjParamsConfig_base { } export declare class SpotLightObjNode extends BaseLightTransformedObjNode<SpotLightContainer, SpotLightObjParamsConfig> { paramsConfig: SpotLightObjParamsConfig; static type(): LightType; private __operation__; private _operation; createLight(): SpotLightContainer; protected updateLightParams(): Promise<void>; protected updateShadowParams(): void; } export {};