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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Creates a THREE.Scene. * * @remarks * By default, all objects created will be added under the same master scene. This is enough in most cases, but there might be times where you want to use a custom one. For instance: * * - you would like to change the background color or the environment. * - you would like to have a fog. * - You may also use multiple scenes, if you want to switch from one to the other. * * For those situtation, you can parent the objects under a scene node, and set your camera scene parameter to point to it. The camera will then render this scene instead of the master one. * * */ import { TypedObjNode } from './_Base'; import { Scene } from 'three'; import { HierarchyController } from './utils/HierarchyController'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; import { SceneAutoUpdateController } from '../manager/utils/Scene/AutoUpdate'; import { SceneBackgroundController } from '../manager/utils/Scene/Background'; import { SceneEnvController } from '../manager/utils/Scene/Env'; import { SceneFogController } from '../manager/utils/Scene/Fog'; import { SceneMaterialOverrideController } from '../manager/utils/Scene/MaterialOverride'; import { ObjType } from '../../poly/registers/nodes/types/Obj'; declare const SceneObjParamConfig_base: { new (...args: any[]): { useOverrideMaterial: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; overrideMaterial: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.NODE_PATH>; }; } & { new (...args: any[]): { useFog: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; fogType: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>; fogColor: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.COLOR>; fogNear: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; fogFar: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; fogDensity: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; }; } & { new (...args: any[]): { useEnvironment: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; environment: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.NODE_PATH>; environmentIntensity: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; environmentRotation: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR3>; }; } & { new (...args: any[]): { backgroundMode: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>; bgColor: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.COLOR>; bgTexture: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.NODE_PATH>; bgBlur: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; bgIntensity: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; }; } & { new (...args: any[]): { autoUpdate: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; }; } & typeof NodeParamsConfig; declare class SceneObjParamConfig extends SceneObjParamConfig_base { } export declare class SceneObjNode extends TypedObjNode<Scene, SceneObjParamConfig> { paramsConfig: SceneObjParamConfig; static type(): Readonly<ObjType.SCENE>; readonly hierarchyController: HierarchyController; createObject(): Scene; initializeNode(): void; private _cook_main_without_inputs_when_dirty_bound; private _cook_main_without_inputs_when_dirty; readonly sceneAutoUpdateController: SceneAutoUpdateController; readonly sceneBackgroundController: SceneBackgroundController; readonly sceneEnvController: SceneEnvController; readonly sceneFogController: SceneFogController; readonly sceneMaterialOverrideController: SceneMaterialOverrideController; cook(): void; } export {};