@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
54 lines (53 loc) • 2.41 kB
TypeScript
/**
* Allows easy position of lights, or any object around another one.
*
* @remarks
* This node transforms its children with latitude and longitude controls, instead of typical translate and rotate. It makes it more intuitive to position objects such as lights.
*
* Note that there is an equivalent node at the SOP level
*
*/
import { TypedObjNode } from './_Base';
import { Group } from 'three';
import { FlagsControllerD } from '../utils/FlagsController';
import { HierarchyController } from './utils/HierarchyController';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
declare class PolarTransformObjParamConfig extends NodeParamsConfig {
/** @param center of the transform */
center: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR3>;
/** @param moves the objects along the longitude, which is equivalent to a rotation on the y axis */
longitude: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
/** @param moves the objects along the latitude, which is equivalent to a rotation on the z or x axis */
latitude: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
/** @param moves the point aways from the center */
depth: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
}
export declare class PolarTransformObjNode extends TypedObjNode<Group, PolarTransformObjParamConfig> {
paramsConfig: PolarTransformObjParamConfig;
static type(): string;
readonly hierarchyController: HierarchyController;
readonly flags: FlagsControllerD;
private _helper;
createObject(): Group<import("three").Object3DEventMap>;
initializeNode(): void;
private _updateHelperHierarchy;
private _displayedHelper;
private __axisHelper__;
private _axisHelper;
private _createAxisHelper;
private __polarGridHelper__;
private _polarGridHelper;
private _createPolarGridHelper;
private _createHelper;
private _cook_main_without_inputs_when_dirty_bound;
private _cook_main_without_inputs_when_dirty;
private _centerMatrix;
private _longitudeMatrix;
private _latitudeMatrix;
private _depthMatrix;
private _fullMatrix;
private _decomposed;
cook(): void;
private _updateHelper;
}
export {};