@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
28 lines (27 loc) • 1.13 kB
TypeScript
/**
* Creates a light probe.
*
*
*/
import { LightProbe } from 'three';
import { TypedLightObjNode } from './_BaseLight';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { LightType } from '../../poly/registers/nodes/types/Light';
declare const LightProbeObjParamsConfig_base: {
new (...args: any[]): {
cubeMap: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.NODE_PATH>;
intensity: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
name: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>;
};
} & typeof NodeParamsConfig;
declare class LightProbeObjParamsConfig extends LightProbeObjParamsConfig_base {
}
export declare class LightProbeObjNode extends TypedLightObjNode<LightProbe, LightProbeObjParamsConfig> {
paramsConfig: LightProbeObjParamsConfig;
static type(): LightType;
private __operation__;
private _operation;
createLight(): LightProbe;
protected updateLightParams(): Promise<void>;
}
export {};