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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Creates a hemisphere light. * * */ import { HemisphereLight } from 'three'; import { TypedLightObjNode } from './_BaseLight'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; import { LightType } from '../../poly/registers/nodes/types/Light'; declare const HemisphereLightObjParamsConfig_base: { new (...args: any[]): { skyColor: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.COLOR>; groundColor: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.COLOR>; intensity: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; position: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR3>; name: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>; }; } & typeof NodeParamsConfig; declare class HemisphereLightObjParamsConfig extends HemisphereLightObjParamsConfig_base { } export declare class HemisphereLightObjNode extends TypedLightObjNode<HemisphereLight, HemisphereLightObjParamsConfig> { paramsConfig: HemisphereLightObjParamsConfig; static type(): LightType; private __operation__; private _operation; createLight(): HemisphereLight; protected updateLightParams(): void; } export {};