@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
33 lines (32 loc) • 1.33 kB
JavaScript
;
import { NodeParamsConfig } from "../utils/params/ParamsConfig";
import { BaseLightTransformedObjNode } from "./_BaseLightTransformed";
import { TransformedParamConfig } from "./utils/TransformController";
import { LightType } from "../../poly/registers/nodes/types/Light";
import { DirectionalLightParamConfig } from "../../../core/lights/DirectionalLight";
import { DirectionalLightSopOperation } from "../../operations/sop/DirectionalLight";
class DirectionalLightObjParamsConfig extends DirectionalLightParamConfig(TransformedParamConfig(NodeParamsConfig)) {
}
const ParamsConfig = new DirectionalLightObjParamsConfig();
export class DirectionalLightObjNode extends BaseLightTransformedObjNode {
constructor() {
super(...arguments);
this.paramsConfig = ParamsConfig;
}
static type() {
return LightType.DIRECTIONAL;
}
_operation() {
return this.__operation__ = this.__operation__ || new DirectionalLightSopOperation(this._scene, this.states, this);
}
createLight() {
return this._operation().createLight({ showHelper: this.pv.showHelper });
}
updateLightParams() {
this._operation().updateLightParams(this.light, this.pv);
}
updateShadowParams() {
this.light.showHelper = this.pv.showHelper;
this._operation().updateShadowParams(this.light, this.pv);
}
}