UNPKG

@polygonjs/polygonjs

Version:

node-based WebGL 3D engine https://polygonjs.com

53 lines (52 loc) 2.31 kB
/** * Can blend between 2 other OBJ nodes. * * */ import { TypedObjNode } from './_Base'; import { Mesh } from 'three'; import { FlagsControllerD } from '../utils/FlagsController'; import { HierarchyController } from './utils/HierarchyController'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; declare class BlendObjParamConfig extends NodeParamsConfig { /** @param object to blend transform from */ object0: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.NODE_PATH>; /** @param object to blend transform to */ object1: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.NODE_PATH>; /** @param blend mode */ mode: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>; /** @param blend value */ blend: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; /** @param blend translation value */ blendT: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; /** @param blend rotation value */ blendR: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; /** @param updateOnRender */ updateOnRender: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; } export declare class BlendObjNode extends TypedObjNode<Mesh, BlendObjParamConfig> { paramsConfig: BlendObjParamConfig; static type(): string; readonly hierarchyController: HierarchyController; readonly flags: FlagsControllerD; private _helper; createObject(): Mesh<import("three").BufferGeometry<import("three").NormalBufferAttributes>, import("three").Material | import("three").Material[], import("three").Object3DEventMap>; initializeNode(): void; private _updateHelperHierarchy; private _object0; private _object1; cook(): Promise<void>; private _onBeforeRender; private _computeBlendedMatrix; private _t0; private _q0; private _s0; private _t1; private _q1; private _s1; private _blendTogether; private _blendSeparately; private _decomposeMatrices; private _updateMatrix; } export {};