@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
23 lines (22 loc) • 1.09 kB
TypeScript
/**
* A subnet to create audio nodes
*
*/
import { ParamLessBaseManagerObjNode } from './_BaseManager';
import { NodeContext, NetworkNodeType } from '../../poly/NodeContext';
import { AudioNodeChildrenMap } from '../../poly/registers/nodes/Audio';
import { BaseAudioNodeType } from '../audio/_Base';
import { Constructor, valueof } from '../../../types/GlobalTypes';
import { NodeCreateOptions } from '../utils/hierarchy/ChildrenController';
declare class BaseAudioObjNode extends ParamLessBaseManagerObjNode {
static type(): NetworkNodeType;
protected _childrenControllerContext: NodeContext;
createNode<S extends keyof AudioNodeChildrenMap>(node_class: S, options?: NodeCreateOptions): AudioNodeChildrenMap[S];
createNode<K extends valueof<AudioNodeChildrenMap>>(node_class: Constructor<K>, options?: NodeCreateOptions): K;
children(): BaseAudioNodeType[];
nodesByType<K extends keyof AudioNodeChildrenMap>(type: K): AudioNodeChildrenMap[K][];
}
export declare class AudioNetworkObjNode extends BaseAudioObjNode {
readonly renderOrder: number;
}
export {};