@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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TypeScript
/**
* A subnet to create animation nodes
*
*/
import { ParamLessBaseManagerObjNode } from './_BaseManager';
import { NodeContext, NetworkNodeType } from '../../poly/NodeContext';
import { AnimNodeChildrenMap } from '../../poly/registers/nodes/Anim';
import { BaseAnimNodeType } from '../anim/_Base';
import { Constructor, valueof } from '../../../types/GlobalTypes';
import { NodeCreateOptions } from '../utils/hierarchy/ChildrenController';
declare class BaseAnimationsObjNode extends ParamLessBaseManagerObjNode {
static type(): NetworkNodeType;
protected _childrenControllerContext: NodeContext;
createNode<S extends keyof AnimNodeChildrenMap>(node_class: S, options?: NodeCreateOptions): AnimNodeChildrenMap[S];
createNode<K extends valueof<AnimNodeChildrenMap>>(node_class: Constructor<K>, options?: NodeCreateOptions): K;
children(): BaseAnimNodeType[];
nodesByType<K extends keyof AnimNodeChildrenMap>(type: K): AnimNodeChildrenMap[K][];
}
export declare class AnimationsNetworkObjNode extends BaseAnimationsObjNode {
readonly renderOrder: number;
}
export {};