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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Creates an ambient light. * * @remarks * An ambient light will add a uniform light to every object. This can be useful to elevate the shadows slightly. * */ import { AmbientLight } from 'three'; import { TypedLightObjNode } from './_BaseLight'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; declare const AmbientLightObjParamsConfig_base: { new (...args: any[]): { color: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.COLOR>; intensity: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; name: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>; }; } & typeof NodeParamsConfig; declare class AmbientLightObjParamsConfig extends AmbientLightObjParamsConfig_base { } export declare class AmbientLightObjNode extends TypedLightObjNode<AmbientLight, AmbientLightObjParamsConfig> { paramsConfig: AmbientLightObjParamsConfig; static type(): string; initializeNode(): void; private __operation__; private _operation; createLight(): AmbientLight; protected updateLightParams(): void; } export {};