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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { Material } from 'three'; import { NodeParamsConfig } from '../../../utils/params/ParamsConfig'; import { CustomMaterialName } from '../../../../../core/geometry/Material'; import { Constructor } from '../../../../../types/GlobalTypes'; import { TypedMatNode } from '../../_Base'; export declare function CustomMaterialRayMarchingParamConfig<TBase extends Constructor>(Base: TBase): { new (...args: any[]): { /** @param toggle on to choose which customMaterials will be generated */ overrideCustomMaterials: import("../../../utils/params/ParamsConfig").ParamTemplate<import("../../../../index_all").ParamType.BOOLEAN>; /** @param creates a shadow material for point lights */ createCustomMatDistance: import("../../../utils/params/ParamsConfig").ParamTemplate<import("../../../../index_all").ParamType.BOOLEAN>; /** @param min shadow depth for point lights */ shadowDistanceMin: import("../../../utils/params/ParamsConfig").ParamTemplate<import("../../../../index_all").ParamType.FLOAT>; /** @param max shadow depth for point lights */ shadowDistanceMax: import("../../../utils/params/ParamsConfig").ParamTemplate<import("../../../../index_all").ParamType.FLOAT>; /** @param creates a shadow material for spot lights and directional lights */ createCustomMatDepth: import("../../../utils/params/ParamsConfig").ParamTemplate<import("../../../../index_all").ParamType.BOOLEAN>; /** @param min shadow depth for spot lights and directional lights */ shadowDepthMin: import("../../../utils/params/ParamsConfig").ParamTemplate<import("../../../../index_all").ParamType.FLOAT>; /** @param max shadow depth for spot lights and directional lights */ shadowDepthMax: import("../../../utils/params/ParamsConfig").ParamTemplate<import("../../../../index_all").ParamType.FLOAT>; }; } & TBase; declare const CustomMaterialRayMarchingParamsConfig_base: { new (...args: any[]): { /** @param toggle on to choose which customMaterials will be generated */ overrideCustomMaterials: import("../../../utils/params/ParamsConfig").ParamTemplate<import("../../../../index_all").ParamType.BOOLEAN>; /** @param creates a shadow material for point lights */ createCustomMatDistance: import("../../../utils/params/ParamsConfig").ParamTemplate<import("../../../../index_all").ParamType.BOOLEAN>; /** @param min shadow depth for point lights */ shadowDistanceMin: import("../../../utils/params/ParamsConfig").ParamTemplate<import("../../../../index_all").ParamType.FLOAT>; /** @param max shadow depth for point lights */ shadowDistanceMax: import("../../../utils/params/ParamsConfig").ParamTemplate<import("../../../../index_all").ParamType.FLOAT>; /** @param creates a shadow material for spot lights and directional lights */ createCustomMatDepth: import("../../../utils/params/ParamsConfig").ParamTemplate<import("../../../../index_all").ParamType.BOOLEAN>; /** @param min shadow depth for spot lights and directional lights */ shadowDepthMin: import("../../../utils/params/ParamsConfig").ParamTemplate<import("../../../../index_all").ParamType.FLOAT>; /** @param max shadow depth for spot lights and directional lights */ shadowDepthMax: import("../../../utils/params/ParamsConfig").ParamTemplate<import("../../../../index_all").ParamType.FLOAT>; }; } & { new (...args: any[]): { setBuilderNode: import("../../../utils/params/ParamsConfig").ParamTemplate<import("../../../../index_all").ParamType.BOOLEAN>; builderNode: import("../../../utils/params/ParamsConfig").ParamTemplate<import("../../../../index_all").ParamType.NODE_PATH>; }; } & typeof NodeParamsConfig; declare class CustomMaterialRayMarchingParamsConfig extends CustomMaterialRayMarchingParamsConfig_base { } declare abstract class CustomMaterialMatNode<M extends Material> extends TypedMatNode<M, CustomMaterialRayMarchingParamsConfig> { } export declare function materialRayMarchingAssemblerCustomMaterialRequested(node: CustomMaterialMatNode<any>, customName: CustomMaterialName): boolean; export {};