@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
45 lines (44 loc) • 2.4 kB
TypeScript
import { Constructor } from '../../../../types/GlobalTypes';
import { BaseController } from './_BaseController';
import { TypedMatNode } from '../_Base';
import { Material } from 'three';
import { NodeParamsConfig } from '../../utils/params/ParamsConfig';
export interface UniformsTransparencyControllers {
uniformTransparency: UniformsTransparencyController;
}
export declare function UniformsTransparencyParamConfig<TBase extends Constructor>(Base: TBase): {
new (...args: any[]): {
/** @param sets the material to transparent */
transparent: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.BOOLEAN>;
/** @param sets the material opacity */
opacity: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.FLOAT>;
/** @param sets the min alpha below which the material is invisible */
alphaTest: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.FLOAT>;
};
} & TBase;
type TransparencyMaterial = Material;
declare const TransparencyParamsConfig_base: {
new (...args: any[]): {
/** @param sets the material to transparent */
transparent: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.BOOLEAN>;
/** @param sets the material opacity */
opacity: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.FLOAT>;
/** @param sets the min alpha below which the material is invisible */
alphaTest: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.FLOAT>;
};
} & typeof NodeParamsConfig;
declare class TransparencyParamsConfig extends TransparencyParamsConfig_base {
}
declare class TransparencyMatNode extends TypedMatNode<TransparencyMaterial, TransparencyParamsConfig> {
material(): Promise<Material | undefined>;
controllers: UniformsTransparencyControllers;
}
export declare class UniformsTransparencyController extends BaseController {
protected node: TransparencyMatNode;
constructor(node: TransparencyMatNode);
static update(node: TransparencyMatNode): Promise<void>;
updateMaterial(material: TransparencyMaterial): void;
private _updateTransparency;
private _updateCommon;
}
export {};