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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { Constructor } from '../../../../types/GlobalTypes'; import { TypedMatNode } from '../_Base'; import { BaseTextureMapController } from './_BaseTextureController'; import { NodeParamsConfig } from '../../utils/params/ParamsConfig'; import { MeshMatcapMaterial } from 'three'; import { MaterialTexturesRecord, SetParamsTextureNodesRecord } from './_BaseController'; export declare function MatcapMapParamConfig<TBase extends Constructor>(Base: TBase): { new (...args: any[]): { /** @param toggle if you want to use a matcap map */ useMatcapMap: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.BOOLEAN>; /** @param specify the matcap map COP node */ matcapMap: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.NODE_PATH>; }; } & TBase; type TextureMatcapMaterial = MeshMatcapMaterial; type TextureMatCapControllerCurrentMaterial = TextureMatcapMaterial; declare const TextureMatcapMapParamsConfig_base: { new (...args: any[]): { /** @param toggle if you want to use a matcap map */ useMatcapMap: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.BOOLEAN>; /** @param specify the matcap map COP node */ matcapMap: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.NODE_PATH>; }; } & typeof NodeParamsConfig; declare class TextureMatcapMapParamsConfig extends TextureMatcapMapParamsConfig_base { } export interface TextureMatcapMapControllers { matcap: TextureMatcapMapController; } declare abstract class TextureMatcapMapMatNode extends TypedMatNode<TextureMatCapControllerCurrentMaterial, TextureMatcapMapParamsConfig> { controllers: TextureMatcapMapControllers; material(): Promise<MeshMatcapMaterial | undefined>; } export declare class TextureMatcapMapController extends BaseTextureMapController { protected node: TextureMatcapMapMatNode; constructor(node: TextureMatcapMapMatNode); initializeNode(): void; static update(node: TextureMatcapMapMatNode): Promise<void>; update(): Promise<void>; updateMaterial(material: TextureMatCapControllerCurrentMaterial): Promise<void>; getTextures(material: TextureMatCapControllerCurrentMaterial, record: MaterialTexturesRecord): void; setParamsFromMaterial(material: TextureMatCapControllerCurrentMaterial, record: SetParamsTextureNodesRecord): void; } export {};