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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { TypedMatNode } from "../_Base"; import { BaseTextureMapController, BooleanParamOptions, NodePathOptions } from "./_BaseTextureController"; import { NodeParamsConfig, ParamConfig } from "../../utils/params/ParamsConfig"; export function LightMapParamConfig(Base) { return class Mixin extends Base { constructor() { super(...arguments); /** @param toggle if you want to use a light map */ this.useLightMap = ParamConfig.BOOLEAN(0, { separatorBefore: true, ...BooleanParamOptions(TextureLightMapController) }); /** @param specify the light map COP node */ this.lightMap = ParamConfig.NODE_PATH("", NodePathOptions(TextureLightMapController, "useLightMap")); /** @param light. When set to 0, reflections from environment maps will be very sharp, or blurred when 1. Any value between 0 and 1 can help modulate this. */ this.lightMapIntensity = ParamConfig.FLOAT(1, { visibleIf: { useLightMap: 1 } }); } }; } function _isValidMaterial(material) { if (!material) { return false; } return material.lightMapIntensity != null; } class TextureLightMapParamsConfig extends LightMapParamConfig(NodeParamsConfig) { } class TextureLightMapMatNode extends TypedMatNode { async material() { const container = await this.compute(); return container.material(); } } export class TextureLightMapController extends BaseTextureMapController { constructor(node) { super(node); this.node = node; } initializeNode() { this.add_hooks(this.node.p.useLightMap, this.node.p.lightMap); } static async update(node) { node.controllers.lightMap.update(); } async update() { const material = await this.node.material(); if (!_isValidMaterial(material)) { return; } await this.updateMaterial(material); } async updateMaterial(material) { await this._update(material, "lightMap", this.node.p.useLightMap, this.node.p.lightMap); material.lightMapIntensity = this.node.pv.lightMapIntensity; } getTextures(material, record) { record.set("lightMap", material.lightMap); } setParamsFromMaterial(material, record) { const mapNode = record.get("lightMap"); this.node.p.useLightMap.set(mapNode != null); if (mapNode) { this.node.p.lightMap.setNode(mapNode, { relative: true }); } this.node.p.lightMapIntensity.set(material.lightMapIntensity); } }