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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { Constructor } from '../../../../types/GlobalTypes'; import { TypedMatNode } from '../_Base'; import { BaseTextureMapController } from './_BaseTextureController'; import { NodeParamsConfig } from '../../utils/params/ParamsConfig'; import { MeshBasicMaterial, MeshPhongMaterial, MeshLambertMaterial, MeshStandardMaterial, MeshPhysicalMaterial, MeshToonMaterial } from 'three'; import { MaterialTexturesRecord, SetParamsTextureNodesRecord } from './_BaseController'; export declare function LightMapParamConfig<TBase extends Constructor>(Base: TBase): { new (...args: any[]): { /** @param toggle if you want to use a light map */ useLightMap: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.BOOLEAN>; /** @param specify the light map COP node */ lightMap: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.NODE_PATH>; /** @param light. When set to 0, reflections from environment maps will be very sharp, or blurred when 1. Any value between 0 and 1 can help modulate this. */ lightMapIntensity: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.FLOAT>; }; } & TBase; type TextureLightMapCurrentMaterial = MeshBasicMaterial | MeshLambertMaterial | MeshStandardMaterial | MeshPhysicalMaterial | MeshToonMaterial | MeshPhongMaterial; declare const TextureLightMapParamsConfig_base: { new (...args: any[]): { /** @param toggle if you want to use a light map */ useLightMap: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.BOOLEAN>; /** @param specify the light map COP node */ lightMap: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.NODE_PATH>; /** @param light. When set to 0, reflections from environment maps will be very sharp, or blurred when 1. Any value between 0 and 1 can help modulate this. */ lightMapIntensity: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.FLOAT>; }; } & typeof NodeParamsConfig; declare class TextureLightMapParamsConfig extends TextureLightMapParamsConfig_base { } export interface TextureLightMapControllers { lightMap: TextureLightMapController; } declare abstract class TextureLightMapMatNode extends TypedMatNode<TextureLightMapCurrentMaterial, TextureLightMapParamsConfig> { controllers: TextureLightMapControllers; material(): Promise<TextureLightMapCurrentMaterial | undefined>; } export declare class TextureLightMapController extends BaseTextureMapController { protected node: TextureLightMapMatNode; constructor(node: TextureLightMapMatNode); initializeNode(): void; static update(node: TextureLightMapMatNode): Promise<void>; update(): Promise<void>; updateMaterial(material: TextureLightMapCurrentMaterial): Promise<void>; getTextures(material: TextureLightMapCurrentMaterial, record: MaterialTexturesRecord): void; setParamsFromMaterial(material: TextureLightMapCurrentMaterial, record: SetParamsTextureNodesRecord): void; } export {};