@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
45 lines (44 loc) • 2.75 kB
TypeScript
import { Constructor } from '../../../../types/GlobalTypes';
import { TypedMatNode } from '../_Base';
import { BaseTextureMapController } from './_BaseTextureController';
import { MeshToonMaterial } from 'three';
import { NodeParamsConfig } from '../../utils/params/ParamsConfig';
import { MaterialTexturesRecord, SetParamsTextureNodesRecord } from './_BaseController';
export declare function GradientMapParamConfig<TBase extends Constructor>(Base: TBase): {
new (...args: any[]): {
/** @param toggle if you want to use a gradient map */
useGradientMap: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.BOOLEAN>;
/** Gradient map for toon shading. It's required to set Texture.minFilter and Texture.magFilter to THREE.NearestFilter when using this type of texture */
gradientMap: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.NODE_PATH>;
};
} & TBase;
type TextureGradientMaterial = MeshToonMaterial;
type TextureGradientMapCurrentMaterial = TextureGradientMaterial;
declare const TextureGradientMapParamsConfig_base: {
new (...args: any[]): {
/** @param toggle if you want to use a gradient map */
useGradientMap: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.BOOLEAN>;
/** Gradient map for toon shading. It's required to set Texture.minFilter and Texture.magFilter to THREE.NearestFilter when using this type of texture */
gradientMap: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.NODE_PATH>;
};
} & typeof NodeParamsConfig;
declare class TextureGradientMapParamsConfig extends TextureGradientMapParamsConfig_base {
}
export interface TextureGradientMapControllers {
gradientMap: TextureGradientMapController;
}
declare abstract class TextureGradientMapMatNode extends TypedMatNode<TextureGradientMapCurrentMaterial, TextureGradientMapParamsConfig> {
controllers: TextureGradientMapControllers;
material(): Promise<MeshToonMaterial | undefined>;
}
export declare class TextureGradientMapController extends BaseTextureMapController {
protected node: TextureGradientMapMatNode;
constructor(node: TextureGradientMapMatNode);
initializeNode(): void;
static update(node: TextureGradientMapMatNode): Promise<void>;
update(): Promise<void>;
updateMaterial(material: TextureGradientMapCurrentMaterial): Promise<void>;
getTextures(material: TextureGradientMapCurrentMaterial, record: MaterialTexturesRecord): void;
setParamsFromMaterial(material: TextureGradientMapCurrentMaterial, record: SetParamsTextureNodesRecord): void;
}
export {};