@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
58 lines (57 loc) • 3.79 kB
TypeScript
import { Constructor } from '../../../../types/GlobalTypes';
import { TypedMatNode } from '../_Base';
import { BaseTextureMapController } from './_BaseTextureController';
import { MeshBasicMaterial } from 'three';
import { NodeParamsConfig } from '../../utils/params/ParamsConfig';
import { MeshLambertMaterial } from 'three';
import { MeshPhongMaterial } from 'three';
import { MaterialTexturesRecord, SetParamsTextureNodesRecord } from './_BaseController';
export declare function EnvMapSimpleParamConfig<TBase extends Constructor>(Base: TBase): {
new (...args: any[]): {
/** @param toggle if you want to use an environment map */
useEnvMap: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.BOOLEAN>;
/** @param specify the environment map COP node. Note that this only works with CubeCamera */
envMap: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.NODE_PATH>;
/** @param defines how the env map is combined with the color */
combine: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.INTEGER>;
/** @param environment intensity */
reflectivity: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.FLOAT>;
/** @param refraction ratio */
refractionRatio: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.FLOAT>;
};
} & TBase;
type TextureEnvMapSimpleCurrentMaterial = MeshBasicMaterial | MeshLambertMaterial | MeshPhongMaterial;
declare const TextureEnvMapSimpleParamsConfig_base: {
new (...args: any[]): {
/** @param toggle if you want to use an environment map */
useEnvMap: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.BOOLEAN>;
/** @param specify the environment map COP node. Note that this only works with CubeCamera */
envMap: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.NODE_PATH>;
/** @param defines how the env map is combined with the color */
combine: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.INTEGER>;
/** @param environment intensity */
reflectivity: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.FLOAT>;
/** @param refraction ratio */
refractionRatio: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.FLOAT>;
};
} & typeof NodeParamsConfig;
declare class TextureEnvMapSimpleParamsConfig extends TextureEnvMapSimpleParamsConfig_base {
}
export interface TextureEnvMapSimpleControllers {
envMap: TextureEnvMapSimpleController;
}
declare abstract class TextureEnvMapSimpleMatNode extends TypedMatNode<TextureEnvMapSimpleCurrentMaterial, TextureEnvMapSimpleParamsConfig> {
controllers: TextureEnvMapSimpleControllers;
material(): Promise<TextureEnvMapSimpleCurrentMaterial | undefined>;
}
export declare class TextureEnvMapSimpleController extends BaseTextureMapController {
protected node: TextureEnvMapSimpleMatNode;
constructor(node: TextureEnvMapSimpleMatNode);
initializeNode(): void;
static update(node: TextureEnvMapSimpleMatNode): Promise<void>;
update(): Promise<void>;
updateMaterial(material: TextureEnvMapSimpleCurrentMaterial): Promise<void>;
getTextures(material: TextureEnvMapSimpleCurrentMaterial, record: MaterialTexturesRecord): void;
setParamsFromMaterial(material: TextureEnvMapSimpleCurrentMaterial, record: SetParamsTextureNodesRecord): void;
}
export {};