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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { Constructor } from '../../../../types/GlobalTypes'; import { TypedMatNode } from '../_Base'; import { BaseTextureMapController } from './_BaseTextureController'; import { NodeParamsConfig } from '../../utils/params/ParamsConfig'; import { MeshBasicMaterial, MeshLambertMaterial, MeshPhysicalMaterial, MeshStandardMaterial, MeshToonMaterial, MeshPhongMaterial } from 'three'; import { MaterialTexturesRecord, SetParamsTextureNodesRecord } from './_BaseController'; export declare function AOMapParamConfig<TBase extends Constructor>(Base: TBase): { new (...args: any[]): { /** @param toggle if you want to use an ambient occlusion map */ useAOMap: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.BOOLEAN>; /** @param specify the AO map COP node */ aoMap: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.NODE_PATH>; /** @param ambient occlusion intensity */ aoMapIntensity: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.FLOAT>; }; } & TBase; type TextureAOMapControllerCurrentMaterial = MeshBasicMaterial | MeshLambertMaterial | MeshStandardMaterial | MeshPhysicalMaterial | MeshToonMaterial | MeshPhongMaterial; declare const TextureAOMapParamsConfig_base: { new (...args: any[]): { /** @param toggle if you want to use an ambient occlusion map */ useAOMap: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.BOOLEAN>; /** @param specify the AO map COP node */ aoMap: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.NODE_PATH>; /** @param ambient occlusion intensity */ aoMapIntensity: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.FLOAT>; }; } & typeof NodeParamsConfig; declare class TextureAOMapParamsConfig extends TextureAOMapParamsConfig_base { } export interface TextureAOMapControllers { aoMap: TextureAOMapController; } declare abstract class TextureAOMapMatNode extends TypedMatNode<TextureAOMapControllerCurrentMaterial, TextureAOMapParamsConfig> { controllers: TextureAOMapControllers; material(): Promise<TextureAOMapControllerCurrentMaterial | undefined>; } export declare class TextureAOMapController extends BaseTextureMapController { protected node: TextureAOMapMatNode; constructor(node: TextureAOMapMatNode); initializeNode(): void; static update(node: TextureAOMapMatNode): Promise<void>; update(): Promise<void>; updateMaterial(material: TextureAOMapControllerCurrentMaterial): Promise<void>; getTextures(material: TextureAOMapControllerCurrentMaterial, record: MaterialTexturesRecord): void; setParamsFromMaterial(material: TextureAOMapControllerCurrentMaterial, record: SetParamsTextureNodesRecord): void; } export {};