@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
41 lines (40 loc) • 2.23 kB
TypeScript
import { Constructor } from '../../../../types/GlobalTypes';
import { Material } from 'three';
import { TypedMatNode } from '../_Base';
import { BaseController } from './_BaseController';
import { NodeParamsConfig } from '../../utils/params/ParamsConfig';
export declare function PCSSParamConfig<TBase extends Constructor>(Base: TBase): {
new (...args: any[]): {
/** @param if on, the material will blur shadows cast on this object. Note that you should adjust the near parameter of the light shadow to get the result visible */
shadowPCSS: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.BOOLEAN>;
/** @param shadowPCSSFilterSize PCSS Shadow filter size */
shadowPCSSFilterSize: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.FLOAT>;
};
} & TBase;
declare const PCSSParamsConfig_base: {
new (...args: any[]): {
/** @param if on, the material will blur shadows cast on this object. Note that you should adjust the near parameter of the light shadow to get the result visible */
shadowPCSS: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.BOOLEAN>;
/** @param shadowPCSSFilterSize PCSS Shadow filter size */
shadowPCSSFilterSize: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.FLOAT>;
};
} & typeof NodeParamsConfig;
declare class PCSSParamsConfig extends PCSSParamsConfig_base {
}
export interface PCSSControllers {
PCSS: PCSSController;
}
declare abstract class PCSSMapMatNode extends TypedMatNode<Material, PCSSParamsConfig> {
controllers: PCSSControllers;
material(): Promise<Material | undefined>;
}
export declare class PCSSController extends BaseController {
protected node: PCSSMapMatNode;
constructor(node: PCSSMapMatNode);
static filterFragmentShader(node: PCSSMapMatNode, fragmentShader: string): string;
static update(node: PCSSMapMatNode): Promise<void>;
update(): Promise<void>;
updateMaterial(material: Material): void;
static PARAM_CALLBACK_setRecompileRequired(node: PCSSMapMatNode): void;
}
export {};