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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { Constructor } from '../../../../types/GlobalTypes'; import { MeshLambertMaterial, MeshMatcapMaterial, MeshNormalMaterial, MeshPhongMaterial, MeshStandardMaterial } from 'three'; import { TypedMatNode } from '../_Base'; import { BaseController, SetParamsTextureNodesRecord } from './_BaseController'; import { NodeParamsConfig } from '../../utils/params/ParamsConfig'; export declare function FlatShadingParamConfig<TBase extends Constructor>(Base: TBase): { new (...args: any[]): { /** @param defines if the material is flat shaded */ flatShading: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.BOOLEAN>; }; } & TBase; declare const FlatShadingParamsConfig_base: { new (...args: any[]): { /** @param defines if the material is flat shaded */ flatShading: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.BOOLEAN>; }; } & typeof NodeParamsConfig; declare class FlatShadingParamsConfig extends FlatShadingParamsConfig_base { } export interface FlatShadingControllers { flatShading: FlatShadingController; } type FlatShadingControllerCurrentMaterial = MeshLambertMaterial | MeshMatcapMaterial | MeshNormalMaterial | MeshPhongMaterial | MeshStandardMaterial; declare abstract class FlatShadingMapMatNode extends TypedMatNode<FlatShadingControllerCurrentMaterial, FlatShadingParamsConfig> { controllers: FlatShadingControllers; material(): Promise<FlatShadingControllerCurrentMaterial | undefined>; } export declare class FlatShadingController extends BaseController { protected node: FlatShadingMapMatNode; constructor(node: FlatShadingMapMatNode); static update(node: FlatShadingMapMatNode): Promise<void>; updateMaterial(material: FlatShadingControllerCurrentMaterial): void; setParamsFromMaterial(material: FlatShadingControllerCurrentMaterial, record: SetParamsTextureNodesRecord): void; } export {};