@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
83 lines (82 loc) • 6.89 kB
TypeScript
import { Constructor } from '../../../../types/GlobalTypes';
import { Material } from 'three';
import { TypedMatNode } from '../_Base';
import { BaseController, SetParamsTextureNodesRecord } from './_BaseController';
import { NodeParamsConfig } from '../../utils/params/ParamsConfig';
export declare function AdvancedCommonParamConfig<TBase extends Constructor>(Base: TBase): {
new (...args: any[]): {
/** @param defines if the material is double sided or not */
doubleSided: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.BOOLEAN>;
/** @param if the material is not double sided, it can be front sided, or back sided */
front: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.BOOLEAN>;
/** @param override the default shadowSide behavior */
overrideShadowSide: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.BOOLEAN>;
/** @param defines which side(s) are used when rendering shadows */
shadowDoubleSided: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.BOOLEAN>;
/** @param if the material is not double sided, it can be front sided, or back sided, when computing shadows */
shadowFront: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.BOOLEAN>;
/** @param defines if the objects using this material will be rendered in the color buffer. Setting it to false can have those objects occlude the ones behind */
colorWrite: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.BOOLEAN>;
/** @param defines if the objects using this material will be rendered in the depth buffer. This can often help transparent objects */
depthWrite: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.BOOLEAN>;
/** @param toggle depth test */
depthTest: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.BOOLEAN>;
/** @param premultipliedAlpha */
premultipliedAlpha: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.BOOLEAN>;
/** @param blending */
blending: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.INTEGER>;
/** @param dithering, which can be useful when using postprocessing and banding appears on some objects */
dithering: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.BOOLEAN>;
/** @param activate polygon offset */
polygonOffset: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.BOOLEAN>;
polygonOffsetFactor: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.INTEGER>;
polygonOffsetUnits: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.INTEGER>;
};
} & TBase;
declare const AdvancedCommonParamsConfig_base: {
new (...args: any[]): {
/** @param defines if the material is double sided or not */
doubleSided: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.BOOLEAN>;
/** @param if the material is not double sided, it can be front sided, or back sided */
front: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.BOOLEAN>;
/** @param override the default shadowSide behavior */
overrideShadowSide: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.BOOLEAN>;
/** @param defines which side(s) are used when rendering shadows */
shadowDoubleSided: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.BOOLEAN>;
/** @param if the material is not double sided, it can be front sided, or back sided, when computing shadows */
shadowFront: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.BOOLEAN>;
/** @param defines if the objects using this material will be rendered in the color buffer. Setting it to false can have those objects occlude the ones behind */
colorWrite: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.BOOLEAN>;
/** @param defines if the objects using this material will be rendered in the depth buffer. This can often help transparent objects */
depthWrite: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.BOOLEAN>;
/** @param toggle depth test */
depthTest: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.BOOLEAN>;
/** @param premultipliedAlpha */
premultipliedAlpha: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.BOOLEAN>;
/** @param blending */
blending: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.INTEGER>;
/** @param dithering, which can be useful when using postprocessing and banding appears on some objects */
dithering: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.BOOLEAN>;
/** @param activate polygon offset */
polygonOffset: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.BOOLEAN>;
polygonOffsetFactor: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.INTEGER>;
polygonOffsetUnits: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../index_all").ParamType.INTEGER>;
};
} & typeof NodeParamsConfig;
declare class AdvancedCommonParamsConfig extends AdvancedCommonParamsConfig_base {
}
export interface AdvancedCommonControllers {
advancedCommon: AdvancedCommonController;
}
declare abstract class AdvancedCommonMapMatNode extends TypedMatNode<Material, AdvancedCommonParamsConfig> {
controllers: AdvancedCommonControllers;
material(): Promise<Material | undefined>;
}
export declare class AdvancedCommonController extends BaseController {
protected node: AdvancedCommonMapMatNode;
constructor(node: AdvancedCommonMapMatNode);
static update(node: AdvancedCommonMapMatNode): Promise<void>;
updateMaterial(material: Material): void;
setParamsFromMaterial(material: Material, record: SetParamsTextureNodesRecord): void;
}
export {};