@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
32 lines (31 loc) • 1.36 kB
TypeScript
/**
* Creates a Volume Material
*
* @remarks
* This is experimental
*
*/
import { ShaderMaterial } from 'three';
import { PrimitiveMatNode } from './_Base';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { MatType } from '../../poly/registers/nodes/types/Mat';
declare const VolumeMatParamsConfig_base: {
new (...args: any[]): {
color: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.COLOR>;
stepSize: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
density: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
shadowDensity: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
lightDir: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR3>;
};
} & typeof NodeParamsConfig;
declare class VolumeMatParamsConfig extends VolumeMatParamsConfig_base {
}
export declare class VolumeMatNode extends PrimitiveMatNode<ShaderMaterial, VolumeMatParamsConfig> {
paramsConfig: VolumeMatParamsConfig;
static type(): MatType;
private _volumeController;
createMaterial(): ShaderMaterial;
initializeNode(): void;
cook(): Promise<void>;
}
export {};