@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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TypeScript
/**
* Creates a Sky Material
*
* @remarks
*
* For best result, assign this material to a very large box.
*
*/
import { ShaderMaterial } from 'three';
import { PrimitiveMatNode } from './_Base';
import { Vector3 } from 'three';
import { MatType } from '../../poly/registers/nodes/types/Mat';
interface ShaderMaterialWithSkyUniforms extends ShaderMaterial {
uniforms: {
turbidity: {
value: number;
};
rayleigh: {
value: number;
};
mieCoefficient: {
value: number;
};
mieDirectionalG: {
value: number;
};
sunPosition: {
value: Vector3;
};
up: {
value: Vector3;
};
};
}
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
declare class SkyMatParamsConfig extends NodeParamsConfig {
/** @param turbidity */
turbidity: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
/** @param rayleigh */
rayleigh: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
/** @param mieCoefficient */
mieCoefficient: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
/** @param mieDirectional */
mieDirectional: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
/** @param inclination */
inclination: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
/** @param azimuth */
azimuth: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
/** @param up */
up: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR3>;
}
export declare class SkyMatNode extends PrimitiveMatNode<ShaderMaterialWithSkyUniforms, SkyMatParamsConfig> {
paramsConfig: SkyMatParamsConfig;
static type(): MatType;
createMaterial(): ShaderMaterialWithSkyUniforms;
cook(): Promise<void>;
}
export {};