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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * A subnet to create POST PROCESS nodes * */ import { Constructor, valueof } from '../../../types/GlobalTypes'; import { BaseNetworkMatNode } from './_BaseManager'; import { NetworkNodeType, NodeContext } from '../../poly/NodeContext'; import { PostNodeChildrenMap } from '../../poly/registers/nodes/Post'; import { BasePostProcessNodeType } from '../post/_Base'; import { DisplayNodeController } from '../utils/DisplayNodeController'; import { EffectComposerController, PostProcessNetworkParamsConfig } from '../post/utils/EffectComposerController'; import { NodeCreateOptions } from '../utils/hierarchy/ChildrenController'; export declare class PostProcessNetworkMatNode extends BaseNetworkMatNode<PostProcessNetworkParamsConfig> { paramsConfig: PostProcessNetworkParamsConfig; static type(): NetworkNodeType; readonly effectsComposerController: EffectComposerController; readonly displayNodeController: DisplayNodeController; protected _childrenControllerContext: NodeContext; createNode<S extends keyof PostNodeChildrenMap>(node_class: S, options?: NodeCreateOptions): PostNodeChildrenMap[S]; createNode<K extends valueof<PostNodeChildrenMap>>(node_class: Constructor<K>, options?: NodeCreateOptions): K; children(): BasePostProcessNodeType[]; nodesByType<K extends keyof PostNodeChildrenMap>(type: K): PostNodeChildrenMap[K][]; }