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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Creates a Mesh Basic Material * * @remarks * This material only emits a color and does not react to light. It is therefore the less resource intensive material. * */ import { MeshNormalMaterial } from 'three'; import { PrimitiveMatNode } from './_Base'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; import { AdvancedCommonControllers } from './utils/AdvancedCommonController'; import { TextureBumpMapControllers } from './utils/TextureBumpMapController'; import { TextureNormalMapControllers } from './utils/TextureNormalMapController'; import { TextureDisplacementMapControllers } from './utils/TextureDisplacementMapController'; import { FlatShadingControllers } from './utils/FlatShadingController'; import { MatType } from '../../poly/registers/nodes/types/Mat'; interface MeshNormalControllers extends AdvancedCommonControllers, TextureBumpMapControllers, TextureDisplacementMapControllers, FlatShadingControllers, TextureNormalMapControllers { } declare const MeshNormalMatParamsConfig_base: { new (...args: any[]): { doubleSided: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; front: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; overrideShadowSide: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; shadowDoubleSided: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; shadowFront: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; colorWrite: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; depthWrite: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; depthTest: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; premultipliedAlpha: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; blending: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>; dithering: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; polygonOffset: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; polygonOffsetFactor: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>; polygonOffsetUnits: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>; }; } & { new (...args: any[]): { flatShading: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; }; } & { new (...args: any[]): { useNormalMap: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; normalMap: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.NODE_PATH>; normalMapType: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>; normalScale: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR2>; normalScaleMult: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; }; } & { new (...args: any[]): { useDisplacementMap: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; displacementMap: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.NODE_PATH>; displacementScale: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; displacementBias: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; }; } & { new (...args: any[]): { useBumpMap: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; bumpMap: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.NODE_PATH>; bumpScale: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; bumpBias: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; }; } & { new (...args: any[]): { textures: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FOLDER>; }; } & { new (...args: any[]): { default: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FOLDER>; }; } & typeof NodeParamsConfig; declare class MeshNormalMatParamsConfig extends MeshNormalMatParamsConfig_base { } export declare class MeshNormalMatNode extends PrimitiveMatNode<MeshNormalMaterial, MeshNormalMatParamsConfig> { paramsConfig: MeshNormalMatParamsConfig; static type(): MatType.MESH_NORMAL; createMaterial(): MeshNormalMaterial; readonly controllers: MeshNormalControllers; protected controllersList: any[]; cook(): Promise<void>; } export {};