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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Updates the envMap properties of the input material * * */ import { Material, MeshStandardMaterial } from 'three'; import { UpdateMatNode } from './_Base'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; import { TextureEnvMapController } from './utils/TextureEnvMapController'; interface EnvMapControllers { envMap: TextureEnvMapController; } declare const EnvMapMatParamsConfig_base: { new (...args: any[]): { useEnvMap: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>; envMap: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.NODE_PATH>; envMapIntensity: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>; envMapRotation: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR3>; }; } & typeof NodeParamsConfig; declare class EnvMapMatParamsConfig extends EnvMapMatParamsConfig_base { } export declare class EnvMapMatNode extends UpdateMatNode<MeshStandardMaterial, EnvMapMatParamsConfig> { paramsConfig: EnvMapMatParamsConfig; static type(): string; readonly controllers: EnvMapControllers; cook(inputMaterials: Material[]): Promise<void>; } export {};