@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
31 lines (29 loc) • 1.32 kB
TypeScript
/**
* Updates the envMap properties of the input material
*
*
*/
import { Material, MeshStandardMaterial } from 'three';
import { UpdateMatNode } from './_Base';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { TextureEnvMapController } from './utils/TextureEnvMapController';
interface EnvMapControllers {
envMap: TextureEnvMapController;
}
declare const EnvMapMatParamsConfig_base: {
new (...args: any[]): {
useEnvMap: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
envMap: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.NODE_PATH>;
envMapIntensity: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
envMapRotation: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR3>;
};
} & typeof NodeParamsConfig;
declare class EnvMapMatParamsConfig extends EnvMapMatParamsConfig_base {
}
export declare class EnvMapMatNode extends UpdateMatNode<MeshStandardMaterial, EnvMapMatParamsConfig> {
paramsConfig: EnvMapMatParamsConfig;
static type(): string;
readonly controllers: EnvMapControllers;
cook(inputMaterials: Material[]): Promise<void>;
}
export {};