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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { Plane } from "three"; import { UpdateMatNode } from "./_Base"; import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig"; class ClippingPlaneMatParamsConfig extends NodeParamsConfig { constructor() { super(...arguments); /** @param plane normal */ this.normal = ParamConfig.VECTOR3([0, 1, 0]); /** @param plane constant */ this.constant = ParamConfig.FLOAT(0, { range: [-1, 1], rangeLocked: [false, false] }); } } const ParamsConfig = new ClippingPlaneMatParamsConfig(); export class ClippingPlaneMatNode extends UpdateMatNode { constructor() { super(...arguments); this.paramsConfig = ParamsConfig; this._plane = new Plane(); } static type() { return "clippingPlane"; } async cook(inputMaterials) { const inputMaterial = inputMaterials[0]; this._plane.normal.copy(this.pv.normal); this._plane.constant = this.pv.constant; if (!inputMaterial.clippingPlanes) { inputMaterial.clippingPlanes = []; } inputMaterial.clippingPlanes.push(this._plane); this.setMaterial(inputMaterial); } }