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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Updates a uniform of the input material * * */ import { Material, ShaderMaterial } from 'three'; import { UpdateMatNode } from './_Base'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; import { GlConnectionPointType } from '../utils/io/connections/Gl'; import { ParamType } from '../../poly/ParamType'; export declare enum AdditionalType { COLOR = "color", TEXTURE = "texture" } declare class BuilderUniformUpdateMatParamsConfig extends NodeParamsConfig { /** @param name of the uniform */ uniformName: import("../utils/params/ParamsConfig").ParamTemplate<ParamType.STRING>; /** @param type of the uniform */ type: import("../utils/params/ParamsConfig").ParamTemplate<ParamType.INTEGER>; bool: import("../utils/params/ParamsConfig").ParamTemplate<ParamType.BOOLEAN>; int: import("../utils/params/ParamsConfig").ParamTemplate<ParamType.INTEGER>; float: import("../utils/params/ParamsConfig").ParamTemplate<ParamType.FLOAT>; vec2: import("../utils/params/ParamsConfig").ParamTemplate<ParamType.VECTOR2>; vec3: import("../utils/params/ParamsConfig").ParamTemplate<ParamType.VECTOR3>; color: import("../utils/params/ParamsConfig").ParamTemplate<ParamType.COLOR>; vec4: import("../utils/params/ParamsConfig").ParamTemplate<ParamType.VECTOR4>; texture: import("../utils/params/ParamsConfig").ParamTemplate<ParamType.NODE_PATH>; } export declare class BuilderUniformUpdateMatNode extends UpdateMatNode<ShaderMaterial, BuilderUniformUpdateMatParamsConfig> { paramsConfig: BuilderUniformUpdateMatParamsConfig; static type(): string; private _paramConfig; cook(inputMaterials: Material[]): Promise<void>; private _handleCustomMaterial; setType(type: GlConnectionPointType | AdditionalType): void; static PARAM_CALLBACK_applyCurrentParam(node: BuilderUniformUpdateMatNode): void; private _applyCurrentParam; private _updateTexture; } export {};