@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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TypeScript
import { Constructor } from '../../../../../types/GlobalTypes';
import { RootManagerNode } from '../../Root';
import { Camera, PerspectiveCamera } from 'three';
export declare function _defaultDummyPerspectiveCamera(): PerspectiveCamera;
export declare function RootMainCameraParamConfig<TBase extends Constructor>(Base: TBase): {
new (...args: any[]): {
/** @param path to the main camera object that will be used when the scene loads outside of the editor */
mainCameraPath: import("../../../utils/params/ParamsConfig").ParamTemplate<import("../../../../index_all").ParamType.STRING>;
};
} & TBase;
export declare class RootMainCameraController {
protected node: RootManagerNode;
constructor(node: RootManagerNode);
setCamera(object: Camera): void;
setCameraPath(path: string): void;
mainCameraPathParam(): import("../../../../index_all").StringParam;
rawCameraPath(): string;
cameraPath(): Promise<string>;
private _cameraPathSync;
cameraSync(): Camera | undefined;
dummyPerspectiveCamera(): PerspectiveCamera;
cameraSyncOrDummy(): Camera | undefined;
camera(): Promise<Camera | undefined>;
cameraCreatorNode(): Promise<import("../../../_Base").BaseNodeType | null>;
}