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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { Constructor } from '../../../../../types/GlobalTypes'; import { BaseNodeType } from '../../../_Base'; import { RootManagerNode } from '../../Root'; import { PolyScene } from '../../../../scene/PolyScene'; declare class NodeGroup { readonly nodes: BaseNodeType[]; readonly totalCount: number; private _processed; private _remaining; constructor(nodes: BaseNodeType[]); markNodeAsProcessed(node: BaseNodeType): void; isNodeProcessed(node: BaseNodeType): boolean; processedCount(): number; } interface NodeGroups { toCook: NodeGroup; sopGroupToUpdate: NodeGroup; } export interface OnProgressArguments { scene: PolyScene; triggerNode?: BaseNodeType; groups: NodeGroups; } export type OnProgressUpdateCallback = (progressRatio: number, args: OnProgressArguments) => void; export declare function RootLoadProgressParamConfig<TBase extends Constructor>(Base: TBase): { new (...args: any[]): { /** @param when the scene loads, nodes that match the mask will update the progress bar as they cook */ nodesMask: import("../../../utils/params/ParamsConfig").ParamTemplate<import("../../../../index_all").ParamType.STRING>; /** @param prints which nodes match the mask in the console */ printNodes: import("../../../utils/params/ParamsConfig").ParamTemplate<import("../../../../index_all").ParamType.BUTTON>; }; } & TBase; export declare class RootLoadProgressController { protected node: RootManagerNode; constructor(node: RootManagerNode); static PARAM_CALLBACK_printResolve(node: RootManagerNode): Promise<void>; resolvedNodes(): Promise<BaseNodeType[]>; private _loadDisplayNodes; private _displayNodes; private _objectNodesWithDisplayNodeController; cameraCreatorNode(): Promise<BaseNodeType | null>; private _nodeGroups; private _onProgressUpdateCallback; private _runCallback; private _updateProgressAndRunCallback; watchNodesProgress(callback: OnProgressUpdateCallback): Promise<void>; private _watchNodesToCook; private _watchNodesWithSopGroup; protected static debugActive(): boolean; static debug(arg0: any): void; static debug2(arg0: any, arg1: any): void; protected _debug(arg0: any): void; protected _debug2(arg0: any, arg1: any): void; } export {};