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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { ParamConfig } from "../../../utils/params/ParamsConfig"; import { isBooleanTrue } from "../../../../../core/BooleanValue"; import { NodeContext } from "../../../../poly/NodeContext"; import { Euler, Vector3 } from "three"; import { degToRad } from "three/src/math/MathUtils"; const _rotationInDegrees = new Vector3(); const _euler = new Euler(); const CallbackOptions = { cook: false, callback: (node) => { SceneEnvController.update(node); } }; export function SceneEnvParamConfig(Base) { return class Mixin extends Base { constructor() { super(...arguments); /** @param toggle on to use an environment map */ this.useEnvironment = ParamConfig.BOOLEAN(0, { ...CallbackOptions, separatorBefore: true }); /** @param environment map */ this.environment = ParamConfig.NODE_PATH("", { visibleIf: { useEnvironment: 1 }, nodeSelection: { context: NodeContext.COP }, // dependentOnFoundNode: false, ...CallbackOptions }); /** @param environment map intensity */ this.environmentIntensity = ParamConfig.FLOAT(1, { visibleIf: { useEnvironment: 1 }, ...CallbackOptions }); /** @param environment map rotation */ this.environmentRotation = ParamConfig.VECTOR3([0, 0, 0], { visibleIf: { useEnvironment: 1 }, ...CallbackOptions }); } }; } const CALLBACK_NAME = "SceneEnvController"; export class SceneEnvController { constructor(node) { this.node = node; this._updateBound = this.update.bind(this); } addHooks() { const p = this.node.p; const params = [p.useEnvironment, p.environment]; for (const param of params) { param.addPostDirtyHook(CALLBACK_NAME, this._updateBound); } } async update() { const scene = this.node.object; const pv = this.node.pv; if (isBooleanTrue(pv.useEnvironment)) { const node = pv.environment.nodeWithContext(NodeContext.COP); if (node) { node.compute().then((container) => { scene.environment = container.texture(); }); } else { scene.environment = null; this.node.states.error.set("environment node not found"); } scene.environmentIntensity = pv.environmentIntensity; _rotationInDegrees.copy(pv.environmentRotation); const x = degToRad(_rotationInDegrees.x); const y = degToRad(_rotationInDegrees.y); const z = degToRad(_rotationInDegrees.z); _euler.set(x, y, z); scene.environmentRotation.copy(_euler); } else { scene.environment = null; } } static async update(node) { node.sceneEnvController.update(); } }