@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
23 lines (22 loc) • 1.24 kB
TypeScript
import { Constructor } from '../../../../../types/GlobalTypes';
import { RootManagerNode } from '../../Root';
export declare function SceneEnvParamConfig<TBase extends Constructor>(Base: TBase): {
new (...args: any[]): {
/** @param toggle on to use an environment map */
useEnvironment: import("../../../utils/params/ParamsConfig").ParamTemplate<import("../../../../index_all").ParamType.BOOLEAN>;
/** @param environment map */
environment: import("../../../utils/params/ParamsConfig").ParamTemplate<import("../../../../index_all").ParamType.NODE_PATH>;
/** @param environment map intensity */
environmentIntensity: import("../../../utils/params/ParamsConfig").ParamTemplate<import("../../../../index_all").ParamType.FLOAT>;
/** @param environment map rotation */
environmentRotation: import("../../../utils/params/ParamsConfig").ParamTemplate<import("../../../../index_all").ParamType.VECTOR3>;
};
} & TBase;
export declare class SceneEnvController {
protected node: RootManagerNode;
constructor(node: RootManagerNode);
addHooks(): void;
private _updateBound;
update(): Promise<void>;
static update(node: RootManagerNode): Promise<void>;
}