@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
9 lines (8 loc) • 568 B
TypeScript
import { AssemblerControllerNode } from '../Controller';
import { BaseJsNodeType } from '../../_Base';
import { BaseJsShaderAssembler } from '../assemblers/_Base';
export declare class JsNodeFinder {
static findOutputNodes(node: AssemblerControllerNode<BaseJsShaderAssembler>): import("../../Output").OutputJsNode[];
static findParamGeneratingNodes(node: AssemblerControllerNode<BaseJsShaderAssembler>): BaseJsNodeType[];
static findAttributeExportNodes(node: AssemblerControllerNode<BaseJsShaderAssembler>): import("../../Attribute").AttributeJsNode[];
}