@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
84 lines (83 loc) • 2.54 kB
JavaScript
;
import { pushOnArrayAtEntry } from "../../../../../core/MapUtils";
export class JsLinesController {
constructor(_shader_name) {
this._shader_name = _shader_name;
this._definitionsByNodeId = /* @__PURE__ */ new Map();
this._bodyLinesByNodeId = /* @__PURE__ */ new Map();
}
get shader_name() {
return this._shader_name;
}
addDefinitions(node, definitions) {
this._addDefinitionsForNodeId(node.graphNodeId(), definitions);
}
_addDefinitionsForNodeId(nodeId, definitions) {
for (const definition of definitions) {
pushOnArrayAtEntry(this._definitionsByNodeId, nodeId, definition);
}
}
definitions(node) {
return this._definitionsByNodeId.get(node.graphNodeId());
}
traverseDefinitions(callback) {
this._definitionsByNodeId.forEach((definitions) => {
for (const definition of definitions) {
callback(definition);
}
});
}
// all_definition_nodes(scene: PolyScene) {
// const nodes: BaseGlNodeType[] = [];
// this._definitions_by_node_id.forEach((lines, node_id) => {
// const node = scene.graph.node_from_id(node_id) as BaseGlNodeType;
// nodes.push(node);
// });
// return nodes;
// }
addBodyLines(node, lines, options) {
this._addBodyLinesForNodeId(node.graphNodeId(), lines);
}
_addBodyLinesForNodeId(nodeId, lines, options) {
let makeUniq = true;
if (options && options.makeUniq != null) {
makeUniq = options.makeUniq;
}
const linesToUsed = [];
if (makeUniq) {
const currentLines = this._bodyLinesByNodeId.get(nodeId);
for (const line of lines) {
if (currentLines) {
if (!currentLines.includes(line)) {
linesToUsed.push(line);
}
} else {
linesToUsed.push(line);
}
}
} else {
for (const line of lines) {
linesToUsed.push(line);
}
}
for (const line of linesToUsed) {
pushOnArrayAtEntry(this._bodyLinesByNodeId, nodeId, line);
}
}
bodyLines(node) {
return this._bodyLinesByNodeId.get(node.graphNodeId());
}
// traverseBodyLines(callback: BodyLinesTraverseCallback) {
// this._bodyLinesByNodeId.forEach((lines) => {
// callback(lines);
// });
// }
// all_body_line_nodes(scene: PolyScene) {
// const nodes: BaseGlNodeType[] = [];
// this._body_lines_by_node_id.forEach((lines, node_id) => {
// const node = scene.graph.node_from_id(node_id) as BaseGlNodeType;
// nodes.push(node);
// });
// return nodes;
// }
}