@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
22 lines (21 loc) • 989 B
TypeScript
import { JsFunctionName } from '../../../utils/shaders/ShaderName';
import { BaseJsDefinition } from '../../utils/JsDefinition';
import { BaseJsNodeType } from '../../_Base';
export type DefinitionTraverseCallback = (definition: BaseJsDefinition) => void;
export interface AddBodyLinesOptions {
makeUniq: boolean;
}
export declare class JsLinesController {
private _shader_name;
private _definitionsByNodeId;
private _bodyLinesByNodeId;
constructor(_shader_name: JsFunctionName);
get shader_name(): JsFunctionName;
addDefinitions(node: BaseJsNodeType, definitions: BaseJsDefinition[]): void;
private _addDefinitionsForNodeId;
definitions(node: BaseJsNodeType): BaseJsDefinition[] | undefined;
traverseDefinitions(callback: DefinitionTraverseCallback): void;
addBodyLines(node: BaseJsNodeType, lines: string[], options?: AddBodyLinesOptions): void;
private _addBodyLinesForNodeId;
bodyLines(node: BaseJsNodeType): string[] | undefined;
}