@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
42 lines (41 loc) • 2.21 kB
JavaScript
;
export var ObjectVariableLight = /* @__PURE__ */ ((ObjectVariableLight2) => {
ObjectVariableLight2["INTENSITY"] = "intensity";
ObjectVariableLight2["COLOR"] = "color";
return ObjectVariableLight2;
})(ObjectVariableLight || {});
export var ObjectVariableAreaLight = /* @__PURE__ */ ((ObjectVariableAreaLight2) => {
ObjectVariableAreaLight2["WIDTH"] = "width";
ObjectVariableAreaLight2["HEIGHT"] = "height";
return ObjectVariableAreaLight2;
})(ObjectVariableAreaLight || {});
export var ObjectVariableDirectionalLight = /* @__PURE__ */ ((ObjectVariableDirectionalLight2) => {
ObjectVariableDirectionalLight2["DISTANCE"] = "distance";
ObjectVariableDirectionalLight2["SHADOW_BIAS"] = "shadowBias";
ObjectVariableDirectionalLight2["SHADOW_RADIUS"] = "shadowRadius";
return ObjectVariableDirectionalLight2;
})(ObjectVariableDirectionalLight || {});
export var ObjectVariableHemisphereLight = /* @__PURE__ */ ((ObjectVariableHemisphereLight2) => {
ObjectVariableHemisphereLight2["SKY_COLOR"] = "skyColor";
ObjectVariableHemisphereLight2["GROUND_COLOR"] = "groundColor";
return ObjectVariableHemisphereLight2;
})(ObjectVariableHemisphereLight || {});
export var ObjectVariablePointLight = /* @__PURE__ */ ((ObjectVariablePointLight2) => {
ObjectVariablePointLight2["DECAY"] = "decay";
ObjectVariablePointLight2["DISTANCE"] = "distance";
ObjectVariablePointLight2["SHADOW_BIAS"] = "shadowBias";
ObjectVariablePointLight2["SHADOW_NEAR"] = "shadowNear";
ObjectVariablePointLight2["SHADOW_FAR"] = "shadowFar";
return ObjectVariablePointLight2;
})(ObjectVariablePointLight || {});
export var ObjectVariableSpotLight = /* @__PURE__ */ ((ObjectVariableSpotLight2) => {
ObjectVariableSpotLight2["ANGLE"] = "angle";
ObjectVariableSpotLight2["PENUMBRA"] = "penumbra";
ObjectVariableSpotLight2["DECAY"] = "decay";
ObjectVariableSpotLight2["DISTANCE"] = "distance";
ObjectVariableSpotLight2["SHADOW_BIAS"] = "shadowBias";
ObjectVariableSpotLight2["SHADOW_NEAR"] = "shadowNear";
ObjectVariableSpotLight2["SHADOW_FAR"] = "shadowFar";
ObjectVariableSpotLight2["SHADOW_RADIUS"] = "shadowRadius";
return ObjectVariableSpotLight2;
})(ObjectVariableSpotLight || {});