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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; export var ObjectVariableLight = /* @__PURE__ */ ((ObjectVariableLight2) => { ObjectVariableLight2["INTENSITY"] = "intensity"; ObjectVariableLight2["COLOR"] = "color"; return ObjectVariableLight2; })(ObjectVariableLight || {}); export var ObjectVariableAreaLight = /* @__PURE__ */ ((ObjectVariableAreaLight2) => { ObjectVariableAreaLight2["WIDTH"] = "width"; ObjectVariableAreaLight2["HEIGHT"] = "height"; return ObjectVariableAreaLight2; })(ObjectVariableAreaLight || {}); export var ObjectVariableDirectionalLight = /* @__PURE__ */ ((ObjectVariableDirectionalLight2) => { ObjectVariableDirectionalLight2["DISTANCE"] = "distance"; ObjectVariableDirectionalLight2["SHADOW_BIAS"] = "shadowBias"; ObjectVariableDirectionalLight2["SHADOW_RADIUS"] = "shadowRadius"; return ObjectVariableDirectionalLight2; })(ObjectVariableDirectionalLight || {}); export var ObjectVariableHemisphereLight = /* @__PURE__ */ ((ObjectVariableHemisphereLight2) => { ObjectVariableHemisphereLight2["SKY_COLOR"] = "skyColor"; ObjectVariableHemisphereLight2["GROUND_COLOR"] = "groundColor"; return ObjectVariableHemisphereLight2; })(ObjectVariableHemisphereLight || {}); export var ObjectVariablePointLight = /* @__PURE__ */ ((ObjectVariablePointLight2) => { ObjectVariablePointLight2["DECAY"] = "decay"; ObjectVariablePointLight2["DISTANCE"] = "distance"; ObjectVariablePointLight2["SHADOW_BIAS"] = "shadowBias"; ObjectVariablePointLight2["SHADOW_NEAR"] = "shadowNear"; ObjectVariablePointLight2["SHADOW_FAR"] = "shadowFar"; return ObjectVariablePointLight2; })(ObjectVariablePointLight || {}); export var ObjectVariableSpotLight = /* @__PURE__ */ ((ObjectVariableSpotLight2) => { ObjectVariableSpotLight2["ANGLE"] = "angle"; ObjectVariableSpotLight2["PENUMBRA"] = "penumbra"; ObjectVariableSpotLight2["DECAY"] = "decay"; ObjectVariableSpotLight2["DISTANCE"] = "distance"; ObjectVariableSpotLight2["SHADOW_BIAS"] = "shadowBias"; ObjectVariableSpotLight2["SHADOW_NEAR"] = "shadowNear"; ObjectVariableSpotLight2["SHADOW_FAR"] = "shadowFar"; ObjectVariableSpotLight2["SHADOW_RADIUS"] = "shadowRadius"; return ObjectVariableSpotLight2; })(ObjectVariableSpotLight || {});